UBot Physics Scene Stats
一个后端当前看到的 UE 场景。
| 字段 | 类型 | 蓝图 | 说明 |
|---|---|---|---|
Static BodiesStaticBodies | Integer | 只读 | 交给后端的静态碰撞体数量。 |
Kinematic BodiesKinematicBodies | Integer | 只读 | 交给后端的运动学(会动的)碰撞体数量。 |
ShapesShapes | Integer | 只读 | 这些静态和运动学碰撞体的形状总数。 |
Skipped ComponentsSkippedComponents | Integer | 只读 | 世界里有物理碰撞、但没能导出的组件数(组件类型或形状不支持,或没有 Body Setup),取自最近一次扫描。带 UBotPhysics.NoScene 标签的组件不计入。 |
Break UBot Physics Scene Stats
Section titled “Break UBot Physics Scene Stats”Break UBot Physics Scene StatsUBot Physics Scene StatsStatic BodiesKinematic BodiesShapesSkipped Components
把 UBot Physics Scene Stats 拆成静态物体数、运动学物体数、形状数和跳过的组件数。
| 引脚 | 方向 | 类型 | 说明 |
|---|---|---|---|
| UBot Physics Scene Stats | 输入 | UBot Physics Scene Stats结构体 | |
| Static Bodies | 输出 | Integer | Static colliders handed to the backend. |
| Kinematic Bodies | 输出 | Integer | Kinematic (moving) colliders handed to the backend. |
| Shapes | 输出 | Integer | Shapes of those bodies. |
| Skipped Components | 输出 | Integer | Components of the world with physics collision that could not be exported (unsupported type or shapes, no body setup). |
Make UBot Physics Scene Stats
Section titled “Make UBot Physics Scene Stats”Make UBot Physics Scene StatsUBot Physics Scene Stats
用各字段构造一个 UBot Physics Scene Stats。
| 引脚 | 方向 | 类型 |
|---|---|---|
| UBot Physics Scene Stats | 输出 | UBot Physics Scene Stats结构体 |